Chain Mapping
Mechanics
- While syncing your ingame location jumps via wormholes or jump bridges will get mapped automatically.
- Wormhole connections get removed after 48h. You can always remove them manually by clicking the connection line and selecting
Remove Connection
from the solarsystem menu. - A connection will get created when jumping a cyno. Stop sync before jumping or remove the connection created manually.
- When pasting wormhole signatures connections to "Unknown Systems" will get created
- You can add connections manually via the menu entry
Add Connection
Display Styles
Solarsystem oultines are solid or dashed. Connection lines are colored and solid or dashed.
Type | Meaning |
---|---|
Dashed system outline | Shattered wormhole |
Blue lines | Not end of life |
Red lines | End of life |
Solid lines | Stability not reduced |
Dashed line | Stability reduced |
Large gap dashed line | Stability critical |
Dotted line | Frigate sized |
Add data to connections
To add data to connections you can click wormhole connection lines or click wormholes in the solarsystem info pane within the "SIG" tab.
You can edit:
- Signature codes on both sides
- K162 side
- Wormhole code
In solarsystem info pane's SIG
tab you can merge "Unknown System" connections via dragging and dropping onto wormhole connections created by jumping them.
Name wormholes
Clicking wormhole systems will show a Set Wormhole Name
option in solarsystem menu.
Routing
Wormhole connections can be used for plotting routes.